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Arma 3 sync being being slow overall
Arma 3 sync being being slow overall




arma 3 sync being being slow overall

  • senseless duplicate Civilian Placement modules covering the same TAOR.
  • senseless duplicate Military Placement modules covering the same TAOR.
  • I found some things that may have an huge impact on overall performance, and basically some things were just not set up as they are intended to. I have downloaded all the dependend mods (took me a while) and took a look at your mission, as I heard that you were working on it for long time. The server already takes a good bit of time starting and I'm not sure if it is ALiVE slowing it down. I am including the mission file if anyone wants to help out a bit. I'm trying to keep the AI in check while making the game fun and different. I already have to adjust how many Zed's spawn. The AI should be a threat but not overbearing. Perhaps I need to remove CQB and shrink the TAOR? I had the AI in Occupation mode and then in Invasion. Players complain about the AI RPGing them 400m out. Also half the planes seem to blow on the deck at mission start. I tried to make the AI use a carrier for an Airbase but I do t think it's working.

    arma 3 sync being being slow overall

    I need the AI to stop spawning all over while still roving about with a predefined HQ.

    arma 3 sync being being slow overall

    I managed to get the OPCOM objectives down to 190-ish. I need help streamlining the mission, making the AI do what I want while not crushing players spirits, and overall making the experience better.






    Arma 3 sync being being slow overall